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Audibles

In this article I'll talk a little bit about our audible system; our philosophy of it, how we coach it and how we execute it.  I'm a big believer that audibles can be a crucial element in successful football offense.  Look at what Peyton Manning and the Indianapolis Colts have managed to do in the last couple of seasons with Peyton making lots of adjustments at the line of scrimmage.

What is an audible?

We use the term "audible" to mean a situation where our quarterback changes the play in some manner at the line of scrimmage and conveys that to the rest of the team thru either verbal or physical signals.  It can be a minor adjustment, like  running the same play to the other side of the field, or a major adjustment like changing to an entirely different play.

A "hot read" is a different thing.  That's what happens when one or more players, frequently including the QB, sees something in the defense that triggers him to make a pre-planned adjustment to their action on the play.  Hot reads are usually not communicated between players, it's each player's responsibility to recognize the hot read and make the appropriate change.

When To Audible

We tell our players that there are two times that we want to audible:

  1. To get us out of a bad play
  2. To get us into a good play

If the play called in the huddle is a sweep to the right and our quarterback sees when he comes to the line of scrimmage that they've overloaded the right side and are obviously blitzing off that corner then perhaps a sweep into that action is not the best idea.  An audible into a different play would be a good idea.

On the other hand, occasionally a defense makes a mistake in alignment or personnel.  I'm sure we've all had a play or two where no defender went out to line up opposite one of our split receivers.  In fact, I have a funny story about that happening in one game which I'll relate shortly.  When that happens you'd like your quarterback to be able to recognize it and quickly get your team into a play to take advantage of it.

We don't limit our quarterback's ability to audible.  If he makes a read that tells him he should change the play then he should change the play.   In our offense we also don't restrict what he can audible to.  The entire playbook is open for him; though obviously some plays are a lot more common audibles than others and we do give him some shortcuts to help.

Types of Audibles

We actually have two kinds of audibles:

  1. Cadence audibles:  These are the kind that most people think of when they think of an audible.  Our quarterback comes to the line of scrimmage, sees that he wants to change the play and as part of his cadence does so.  An example of this would be:

            "One, slant!  One, slant!"
     
  2. Play adjustments:  These are somewhere between a hot read and a cadence audible.  For example the quarterback may come to the line of scrimmage and see something in the coverage that tells him that he wants the X receiver to run a fade route instead of a slant.  At some point pre-snap he will look at the X and give him a physical signal to indicate that.  It may be grasping his own facemask, slapping himself on the chest or making some kind of hand gesture.  The X indicates that he understands by clapping his hands.

Our Cadence

Before we get into how we call our audibles I should take a moment to explain what our cadence is.  The cadence is the set of signals that the quarterback calls at the line of scrimmage to initiate the play.  In our system it goes like this:

  1. As the quarterback approaches the line of scrimmage he looks over the defense (we'll talk more about pre-snap reads soon).  When he is ready he places is hands under the center (or holds them up if he's in the shotgun) and yells "Down".  That tells our offensive linemen to get in a ready position with their hands on their knees and tells our backs and receivers to get to their first position in the formation.  The exception is our center who should already be in position with his hand on the football, ready to snap, when the QB assumes the position behind him.
  2. The quarterback then calls the audibles which consist of a number generally between 1 and 4 followed by a play indicator.  "One, Slant"  or "Two, Bob 2 Freeze" or "Four, Mirror" etc.  He will repeat the same audible twice, once to the left and once to the right.
  3. After a beat the quarterback will yell "Set!"  That tells our offensive linemen to drop into their three-point stances and tells our backs and receivers to either assume their three-point or two-point ready stances depending upon their position.  If we have motion in the backfield this tells the motion back to begin their motion.
  4. After the appropriate delay (usually just a beat, but could be longer if we have long motion) the quarterback yells "GO!" which tells our center to snap the ball and the rest of the team to begin the attack. 

Like most teams we do use a snap count and that indicates which "GO" we're actually going to go on.  If the play is on 2 then he'll yell "GO!....GO!" and we'll go on the second GO!.   On 3 we'd go on the third "GO!" and so forth.  We rarely ever use more than 3 gos.  Our quarterback usually decides in the huddle what count he wants to snap on, but on occasion when I send the play in I'll also sent in an instruction that he should use a short or long count for that play.

We have a lot of different rhythms we can snap the ball on.  Here is our list of possible snap counts:

  •  "On first sound" - Like it says, first thing the QB yells the center is going to snap the ball and we'll attack.  Great for catching a defense off-guard; especially useful against defenses that shift around a lot or that we feel we're better conditioned than and we want to press the tempo.
  • "On down" - Essentially the same as above.
  • "On first call" - The ball gets snapped as soon as the QB starts his first audible.
  • "On second call" - Like the preceding; ball is snapped as soon as the QB starts his second audible.  This one is pretty effective at catching defenses off-guard.  Once you get past first sound and start into your audibles most defensive players take a deep breath and assume you won't snap until you finish both audibles.
  • "On set" - Audibles are done and we're going to snap on "Set!" instead of waiting for "Go!"
  • "On 1" - First Go!
  • "On 2" - Second Go!
  • "On 3" - Third Go!
  • "Sit Tight" - We don't use this very often but sometimes (especially in short yardage) against undisciplined or aggressive teams, we'll let our QB just try to hard count them.  He may go thru 3, 4 or even 5 Go! calls and the ball is never snapped.  If he decides that the defense isn't going to jump then he'll step back for a moment, yell to everybody "It's on." then we'll snap the ball on his next Go! and run the play.

Sometimes we'll use "Sit Tight" with no play at all; especially in a 4th and short situation.  If the QB gets a few Go!s in and decides the defense isn't going to jump he'll just pull up and call a timeout.  Then we'll send the kicking team out.

Live audibles vs. fake ones

If every time you come to the line of scrimmage and yell "Slant!" you change your play to slant passes the defense is going to catch on pretty quickly.  Sometimes when you yell "Slant" you want to stick to your original play instead.  You want the defense to have no idea what you're actually going to run.  Accordingly you need some way to signal to your team when you are really changing the play and when you're bluffing.  Some teams do that with colors:

        "Blue 42!  Blue 42!"

Are we changing the play or not?  The only way to know is if you know what the "Live Color" is.  The offense is told beforehand "Blue is our live color" so anytime they hear "Blue" they know that the play is changing.  If the QB yells "Red 42!" and the live color is blue then he's bluffing and the play doesn't change.  Some teams change their live color every game.  Some change it every quarter.  Some change it every series.

I prefer to use the snap count system myself.  I think it's easier for the players to remember and it's more multiple.  You never have to change it because it effectively changes every play.  I think it's too easy for a player, especially a tired one, to hear "Blue 42!" and think "Is Blue still our live color?  Or was that last quarter?"  Then you get confusion and missed plays.

Our system is actually pretty simple when you get used to it.  One rule:  If the number the QB says first is the same as the snap count then we're changing the play.  For example:  If the play called in the huddle is "Bob 2 Freeze on 1" then the QB comes to the line, looks over the field and yells "1 Slant, 1 Slant" then that means we're changing the play to a slant pass to our split receiver(s).  If he had said "2 Slant, 2 Slant" then we are not changing the play.  The snap count was 1 and at the line he said 2.

If the play called in the huddle was "Chad 8 Sweep on 3" and he comes to the line of scrimmage and yells "1 Bob 2 Freeze, 1 Bob 2 Freeze" then we're not changing the play.  The snap count was 3 and he said 1.  If he came to the line and said "3 Fade, 3 Fade" then we are changing the play to fade.  Snap count is 3, audible was 3.

The defense can't break it unless they know what the snap count is.  Our QBs use real audible words on every play ("Slant" is a popular choice) so they can't guess that just because the QB said "Fade" or "Sweep" that he's changing the play.

Naturally this also means we can only change the play at the line if we're going on 1, 2 or 3.  If we're going on first sound we have no opportunity to change the play.  That's a weakness but one shared by all systems so not really important.

One last rule...if we change the play with a line audible we're going to snap the ball on 1.  I've gone back and forth on this, concerned that it might confuse the players, but my current thought is that it's easier to just snap on 1 if we change the play.

I'll have some more on this subject soon...