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Setting the Tempo on Offense

 

One of the key aspects of our offense is controlling the tempo of the game.  We do that in several ways but one of the key concepts is pacing.  We have three speeds that we operate in during the game: (the colors can vary - if our school has three good, distinct colors we can use those)

Green - Green is our regular pace.  No special adjustments.

Yellow - Yellow is our slow down pace.  This is what we'll use in the second half, if we have a good lead and we want to use up as much clock as possible.  Generally a "good" lead for us would be at least 2 scores.  We're still going to try and score but we're going to make a few adjustments.  Notably:

  • Our QB will use as much time as possible between plays.  In some cases he may go stand next to the referee and ask the referee to tell him when there are 10 seconds left on the play-clock at which point he will walk to the center and snap the ball.

  • Our backs and receivers understand that they must stay in-bounds.  Even if that means sliding, diving or dropping to a knee to stay in bounds they cannot allow themselves to be knocked out of bounds.

  • Our quarterback is instructed that he is to run with the ball rather than throw the ball away if he doesn't have an open receiver on a pass play.

  • Also our QB understands that when it comes to audibles he is to be reluctant to audible to pass plays.

Red - Red is the opposite of Yellow for us and most of the adjustments are as well.

  • Our QB will hurry to the line.  Sometimes we'll call the play in the huddle, but often our QB will yell "Check Check Check" as a signal to the rest of the offense to get to the line and that he'll call the play there.  Our snap counts will be quick and when we do huddle, if the clock is running, our entire team knows that they need to move quickly in and out of the huddle.

  • Our backs and receivers know that it is important for them to work the sidelines and get out of bounds rather than be tackled inbounds.

  • Our quarterback will throw the ball away rather than take a sack.  He is also reluctant to run with the ball unless there is a substantial gain to be had or he thinks he can quickly get out of bounds.

We communicate our current pacing to the players on the field by use of caps.  Generally our backup QB stands by me on the sidelines charting the plays and he will wear a ballcap.  He has three caps, one in each color, and I'll instruct him when to wear which hat.  The paces don't change often, we'll usually start a game in green, and we may stay in green all the way well into the second half.  The players can readily tell which pace we're in simply by looking to see which cap he has on.

Quick Start

One of our other pacing trademarks is that when we get the ball back on a kickoff or punt, and even sometimes on a turnover, we usually have the play already called on the sideline. Our offense runs onto the field, directly into formation and snaps the ball.  This forces the defense to hurry out, gives them less time to discover which personnel package we're in (4 receivers, 3 RBs or whichever) and requires them to get lined up quickly or else we'll snap the ball before they're ready.

We find that by calling the play on the sideline and hustling out to get the play run like that it gives us several advantages.

  • It's unsettling for the defense.  Makes them feel rushed and magnifies any confusion or hesitation they're having.

  • Frequently we do catch somebody out of position.  Especially if the ball is located on our hash the defense has to run further onto the field to get ready.  We've had uncovered receivers before; we've had running plays where the defenders were not able to get into a good football position before we snapped the ball and thus were more easily blocked.

  • The other team has to prepare for it during the week which takes practice time from them.

Our quick start plays are often big plays for these reasons.  We started the 1991 season running Abe 7 Sweep on first sound and our QB gained more than 20 yards on that play.